Software Firmware Engineer 4
HP Inc. (company site, opens in a new tab)BengaluruOn-siteDirect career pageEst. 25–45 LPA
Posted 11h ago
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Job description
Structured overview of role & requirements
About This Role
- Design and implement real-time 2D/3D rendering pipelines on Android using OpenGL ES and Vulkan.
- Optimize graphics performance considering FPS, memory usage, power, and frame timing across device variants.
- Debug and resolve rendering and driver-level issues working with platform engineers and hardware vendors.
Minimum Requirements
- Expertise in Android graphics stack components including SurfaceFlinger, HWComposer, Skia, and RenderThread.
- Strong experience with GPU profiling and optimization tools like Android GPU Inspector, Perfetto, Systrace, RenderDoc.
- Proficiency in shader programming (GLSL/SPIR-V) and graphics APIs (OpenGL ES, Vulkan).
- Work Experience Required: Not explicitly mentioned in the JD.
Ideal Candidate Profile
- Experienced in system-level debugging and performance optimization within Android graphics environment.
- Capable of collaborating across platform teams and hardware vendors (Qualcomm, MediaTek) for solution delivery.
- Comfortable managing complexities of multi-version Android compatibility and variable refresh rate displays.