Animator Intern
Zynga (company site, opens in a new tab)BengaluruOn-siteDirect career pageEst. 2–5 LPA
Posted 10d ago
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Job description
Structured overview of role & requirements
About This Role
- Create and support high-quality 3D animations for game characters, creatures, props, and gameplay elements under senior animator guidance.
- Integrate animations into Unity, supporting animation setup, rigs, and prefabs, including 2D/2.5D animation workflows using Spine.
- Collaborate with cross-functional game development teams and explore AI-assisted animation workflows for ideation and creative experimentation.
Minimum Requirements
- Strong foundation in 3D animation principles like timing, spacing, posing, weight, anticipation.
- Hands-on familiarity with 3ds Max, Maya for 3D animation; Unity for animation integration; and Spine for 2D/2.5D animation.
- Must be a student graduating in 2027.
- Work Experience Required: Not explicitly mentioned in the JD.
Ideal Candidate Profile
- Has foundational skills in character animation, rigging, keyframe-based workflows, and game art pipelines focused on mobile game development.
- Demonstrates portfolio/reel showcasing 3D animation, Unity, Spine, or AI-assisted creative work samples.
- Interested in experimenting with AI-assisted creative workflows and comfortable working in a game production environment.