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Job Description
Structured overview of role & requirementsAbout This Role
Develop interactive playable ads, prototypes, and lightweight game experiences for mobile User Acquisition campaigns using Unity, C#, HTML5, JavaScript/TypeScript.
Optimize assets and experiences for mobile performance constraints including file size, loading time, memory usage, frame rate, and responsive layouts.
Collaborate with cross-functional teams to create reusable templates, tools, and workflows accelerating playable ad production, including exploring AI and automation integration.
Minimum Requirements
3+ years of experience in building interactive experiences, playable ads, game prototypes, or mobile games.
Strong hands-on experience with Unity and C# or an equivalent game engine and programming environment.
Experience working directly with 2D and/or 3D game assets and optimizing for mobile constraints (build size, load time, memory, FPS).
Work Experience Required: 3+ years mentioned; Notice Period: Not explicitly mentioned in the JD.
Ideal Candidate Profile
Experience owning projects from initial brief through implementation, optimization, QA, and delivery in a fast-paced environment.
Strong understanding of visual composition, animation, UI, and interaction design tailored to mobile playable ads.
Familiarity with ad platforms (e.g., AppLovin, Unity Ads, Google Ads) and performance metrics (CTR, IPM, CPI) preferred but not mandatory.
