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Job Description
Structured overview of role & requirementsAbout This Role
Own the design and delivery of major game features, combat mechanics, and meta-progression systems for Game of Thrones: Legends from concept to live tuning.
Architect and implement champion character kits, skill synergies, faction passives, and combat effects directly inside Unity with hands-on data setup and tuning.
Collaborate cross-functionally to define KPIs, leverage player telemetry and market trends for ongoing system optimization and LiveOps retention strategies.
Minimum Requirements
Minimum 5 years of professional game design experience in mobile free-to-play (F2P) games with shipped titles and live-ops experience.
Proficient in Unity with hands-on experience implementing features, setting up character assets, and tuning balance parameters.
Advanced mathematical modeling skills using Excel or Google Sheets for combat formulas, economy balancing, and player progression design.
Work Experience Required: 5+ years in mobile F2P game design as explicitly stated.
Ideal Candidate Profile
Experienced in end-to-end system design and live-operation of complex mobile game features with measurable impact on player engagement and retention.
Strong interdisciplinary collaborator capable of aligning product, engineering, UX, art, and LiveOps teams around design goals and KPIs.
Skilled in data-informed iterative design, using telemetry, A/B testing, and competitive research to refine game systems and economies.
