Software Engineer - Playable Ads (Creative Engineering)
RZR Global Inc. (company site, opens in a new tab)4–6 yrsBengaluruOn-siteDirect career pageEst. 12–22 LPA
Posted on 28 Sept
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Job description
Structured overview of role & requirements
About This Role
- Own and develop RZR's config-driven playable ads engine including mechanic library, genre-specific templates, packaging pipeline, and network adapters.
- Ensure single-file, optimized, and standards-compliant playable ad builds that run across multiple ad exchanges with telemetry for each impression.
- Collaborate closely with design and DSP teams on editor tooling, live preview, campaign handoff, and performance data integration.
Minimum Requirements
- 4–6 years in frontend or game engineering with at least 3 years shipping playable ads or HTML5 mini-games in production.
- Strong proficiency in JavaScript/TypeScript, HTML5 Canvas/WebGL, and familiarity with lightweight game engines like PixiJS or Phaser.
- Demonstrable experience with playable ad specs and SDKs (e.g., MRAID, ironSource, AppLovin) including packaging and optimizing within size/runtime constraints.
- Work Setup: Hybrid role based in Bangalore with on-site presence Monday, Tuesday, and Friday.
Ideal Candidate Profile
- Experienced in building reusable, data-driven playable ad components rather than one-off creatives, comfortable with complex build and optimization tooling.
- Able to handle stringent engineering constraints such as single-file compression, sandboxed execution without network calls, and multi-orientation support from a single configuration.
- Enjoys owning an entire product area (playable engine and pipeline) with direct impact on live campaigns and measurable performance data.