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Metro-based mid-level role with niche tooling but moderate brand yields medium competition.
Gaming art-pipeline and tooling focus limits transferability across industries.
Requires 3+ years, gaming technical-artist experience, and specific tooling and scripting skills.
Develop and update artwork and animation assets for digital gaming projects, ensuring smooth content implementation and asset management.
Manage scheduling and deliver assets on time with high attention to detail, including conducting peer reviews for quality assurance.
Collaborate with multidisciplinary and distributed teams following Agile development processes to support the highest quality game production and innovate testing processes.
Bachelor's degree or equivalent in relevant field such as BFA or MFA.
3+ years of experience as a technical artist in digital gaming.
Strong proficiency in Adobe After Effects and Photoshop, 2D graphics and animation principles.
Experience with scripting for automating artist tools (e.g., After Effects plug-ins); knowledge of asset control systems (e.g., Perforce) is a plus.
Experienced in Agile Scrum environments and comfortable collaborating with global, distributed teams including after-business-hours calls.
Detail-oriented with the ability to follow technical and compliance specifications closely.
Skilled in recommending and applying improvements in testing tools, processes, and methodologies.