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Metro location and entry-level C++ role at a known gaming firm create moderate applicant competition.
C++ skills are transferable but gaming-domain experience is preferred, so moderate background sensitivity.
Explicit 1–2 years requirement plus mandatory C++ and platform skills enforce medium strictness.
Develop and enhance game features using Advanced C++ (versions 11/14) and Object-Oriented Analysis and Design (OOAD) principles within an Agile/Scrum game development team.
Analyze requirements, deliver assigned tasks with high quality and efficiency, and contribute to improving game software performance and maintainability.
Utilize AI-assisted development tools, participate in code reviews, and collaborate cross-functionally to ensure adherence to coding standards and successful feature implementation.
Bachelor’s or Master’s degree in Computer Science, Engineering, or related field (or equivalent experience).
1-2 years of professional software engineering experience; prior gaming industry experience preferred.
Strong understanding of OOP, familiarity with C++ (11/14), data structures, debugging, and version control systems (Git/SVN).
Familiarity or experience using Generative AI tools (e.g., GitHub Copilot, ChatGPT) for development tasks.
Early-career engineer or recent graduate with foundational knowledge in game development and software engineering practices.
Experience or internship exposure with Aristocrat or similar game development environments is advantageous.
Comfortable working in Agile/Scrum teams, employing modern development tools including AI-assisted coding, and collaborating across technical groups.