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Metro location and generic senior engineer title increase competition, but niche Unity/EGM skills limit the applicant pool.
Role needs domain-specific Unity and EGM/regulated gaming experience, making cross-industry transferability limited.
Requires specialized Unity/C#, game performance and regulated-gaming experience but has no explicit years requirement, so moderate strictness.
Design, develop, and maintain Electronic Table Games (ETG) software using C# and Unity3D game engine based on game design specifications.
Ensure high-quality, scalable, and performant software solutions with comprehensive testing, debugging, and collaboration with cross-functional teams.
Optimize game performance and maintain documentation adhering to coding standards and agile methodologies.
Strong proficiency in C# and Unity3D including gameplay programming, UI/UX, animation systems, and performance optimization.
Experience with software architecture and design patterns (MVC, Observer, State Machine, Dependency Injection).
Bachelor’s degree in Computer Science, Computer Engineering, Software Engineering, or related field.
Work Experience Required: Not explicitly mentioned in the JD.
Experienced in developing games or applications for regulated gaming environments like EGMs or ETGs.
Familiar with agile development and collaborative practices in compliance-driven industries (gaming, gambling, financial services).
Capable of independently managing priorities and timelines in a fast-paced, quality-focused software development environment.