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Tier-1 employer, metro location, mid-level experience, but niche interaction/motion craft reduces candidate density.
Core interaction and motion design skills are transferable but OS/platform experience increases domain specificity.
Mandatory portfolio, specific interaction/motion expertise, and explicit ~5 years experience make filters relatively stringent.
Own the interaction design and micro-animation layer of the OS, defining transitions, feedback, gestures, and moment-to-moment behaviors to create a cohesive, delightful experience.
Define and maintain a consistent interaction language and build an interaction library of reusable patterns, motion principles, and transitions across different input modalities (touch, keyboard, stylus).
Prototype interactions with tools (Figma, Principle, ProtoPie, After Effects) and collaborate closely with engineering to ensure high fidelity implementation and refine experience considering feasibility and performance.
Portfolio demonstrating strong interaction design and motion/micro-animation skills.
Around 5 years of experience across UI, UX, and interaction design.
Four-year or Graduate Degree in Design, Human Factors Engineering, Social Sciences, or related discipline, or commensurate work experience.
Work Experience Required: Around 5 years; Notice period: Not explicitly mentioned in the JD.
Experience owning interaction design end-to-end across an OS or system-level platform, preferably including multi-modal input design (touch, keyboard, pen).
Strong prototyping skills and comfort working directly with engineers for implementation fidelity and iteration.
Familiarity with performance constraints in animation (frame rates, GPU), design systems, and motion as a usability tool rather than decoration.