Interaction and Motion designer
HP Inc. (company site, opens in a new tab)5+ yrsBengaluruOn-siteDirect career pageEst. 14–24 LPA
Posted on 1 Sept
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Job description
Structured overview of role & requirements
About This Role
- Own the interaction design and micro-animation layer of the OS, defining transitions, feedback, gestures, and moment-to-moment behaviors to create a cohesive, delightful experience.
- Define and maintain a consistent interaction language and build an interaction library of reusable patterns, motion principles, and transitions across different input modalities (touch, keyboard, stylus).
- Prototype interactions with tools (Figma, Principle, ProtoPie, After Effects) and collaborate closely with engineering to ensure high fidelity implementation and refine experience considering feasibility and performance.
Minimum Requirements
- Portfolio demonstrating strong interaction design and motion/micro-animation skills.
- Around 5 years of experience across UI, UX, and interaction design.
- Four-year or Graduate Degree in Design, Human Factors Engineering, Social Sciences, or related discipline, or commensurate work experience.
- Work Experience Required: Around 5 years; Notice period: Not explicitly mentioned in the JD.
Ideal Candidate Profile
- Experience owning interaction design end-to-end across an OS or system-level platform, preferably including multi-modal input design (touch, keyboard, pen).
- Strong prototyping skills and comfort working directly with engineers for implementation fidelity and iteration.
- Familiarity with performance constraints in animation (frame rates, GPU), design systems, and motion as a usability tool rather than decoration.