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Metro location and generic title raise competition, but Unity/C# game specialization reduces applicant density.
High — role demands Unity C# game and EGM/regulatory experience, limiting cross-industry transferability.
Medium — requires specific Unity/C# expertise and regulated gaming experience, but lacks explicit years requirement.
Design, develop, and maintain Electronic Table Games software using C# and Unity3D game engine.
Transform detailed game specifications into high-quality, scalable software solutions while ensuring performance optimization for casino gaming platforms.
Collaborate with cross-functional teams including Game Analysts, QA, and artists throughout the development lifecycle, adhering to coding standards and agile methodologies.
Strong hands-on experience with Unity3D game engine including gameplay programming, UI/UX, animation systems, game state management, and performance optimization.
Proficiency in C# programming and solid understanding of object-oriented programming principles and design patterns (MVC, Observer, State Machine, Dependency Injection).
Bachelor’s degree in Computer Science, Computer Engineering, Software Engineering, or related technical discipline.
Work Experience Required: Not explicitly mentioned in the JD.
Experienced in developing games or applications for Electronic Gaming Machines (EGM) or Electronic Table Games (ETG) in regulated gaming environments.
Familiar with software development lifecycle, source control tools (Git, Perforce, SVN), automated testing frameworks, and continuous integration practices.
Capable of contributing to technical design and architectural discussions with innovative solutions for scalable and maintainable software components.