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Metro mid-level gaming art role with moderate brand and standard experience requirement.
Requires gaming-specific technical-artist experience, limiting transferability across non-gaming industries.
Mandatory 3+ years gaming technical-artist experience and specific tooling moderately raise screening strictness.
Develop, update, and implement artwork and animation assets for digital gaming projects ensuring smooth pipeline and asset management.
Manage scheduling, deliver assets on time to specification, and conduct peer reviews for accuracy and quality.
Collaborate with agile teams and distributed studio leads to maintain high-quality game development and contribute to testing process improvements.
Bachelor's degree/BFA/MFA or equivalent.
3+ years of experience as a technical artist in digital gaming.
Strong experience with Adobe After Effects and Photoshop; proficiency in 2D graphics and animation principles.
Experience with scripting for automation (e.g., After Effects plug-ins) and knowledge of asset control systems (Perforce) is preferred.
Experienced in agile/scrum environments collaborating across multi-disciplinary and distributed teams.
Detail-oriented with a strong focus on technical and compliance specifications.
Capable of mentoring and communicating effectively with global collaborators while improving tools and processes.