





Tier-1 brand and Bangalore location but niche Unity/AR/VR skillset limits applicant pool.
Highly specialized Unity AR/VR and graphics engineering skills reduce cross-industry transferability.
Explicit 7–10 years plus strict Unity design-pattern and AR/VR technical requirements imply high filtering.
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Architect, develop, and optimize scalable AR/VR applications using Unity3D for immersive experiences.
Collaborate with cross-functional teams to design and ship new features, ensuring high performance across devices.
Conduct code reviews and mentor junior developers, maintaining high code quality and leveraging strong C# and Unity expertise.
7-10 years of experience, including strong Unity3D AR/VR development expertise.
Bachelor's degree in Engineering (B.E./B.Tech).
Very strong knowledge of C#, MonoBehaviour framework, software design patterns (Factory, Abstract Factory, SRP, Command, Strategy, IOC, State, DOTS).
Experience with Unity 6+, URP/HDRP, performance optimization, multiplayer development, and consuming REST APIs.
Deep technical expertise in Unity3D AR/VR development with robust understanding of performance optimization and software architecture.
Experience collaborating in cross-functional teams including designers and backend developers in Agile/Scrum environments.
Familiarity with DevOps tools like Git/GitHub/GitLab, Jenkins CI/CD, Azure DevOps or JIRA, and hands-on VR development experience.