





Medium—metro location and known gaming publisher increase competition despite niche technical-artist skillset.
High—game-engine and technical-asset pipeline skills are industry-specialized and less transferable.
Medium—requires specific game asset pipeline skills and tool proficiency though no explicit years requirement.
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Produce, optimize, and integrate artwork and animations for digital gaming projects ensuring alignment with project briefs and technical game engine limitations.
Manage asset workflows including file organization, implementation pipeline, and quality peer reviews to maintain high technical art standards across projects.
Collaborate with multi-disciplinary and global teams in an agile environment to plan, deliver, and mentor on art asset processes and improvements.
Proven expertise in producing and integrating artwork with technical knowledge of game engines and platform constraints.
Proficiency in Photoshop, Illustrator, and relevant digital art tools.
Strong experience in asset management, file tracking, and workflow coordination within game development settings.
Work Experience Required: Not explicitly mentioned in the JD; Must be authorized to work full-time in the job location without visa sponsorship.
Experienced in multi-disciplinary collaboration and agile development environments with strong time management skills to meet tight delivery schedules.
Demonstrated ability to maintain high quality and precision in technical art processes, including peer reviews and mentorship.
Innovative mindset focused on improving asset testing processes, tools, and methodologies within game production workflows.