





Metro location and early-mid experience increase applicants, but niche game-engine technical-artist skills limit density.
Game-engine and real-time asset expertise limits transferability beyond interactive media and AR/VR.
Explicit 1-4 years, engine/scripting requirements and pipeline tooling make shortlisting moderately strict.
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Manage implementation and optimization of 2D/3D art assets within Unity game engine ensuring performance and stability.
Collaborate closely with artists and engineers to maintain game vision while solving technical pipeline issues.
Develop and document best practices and tools/scripts to improve Unity workflow and asset integration.
1-4 years professional experience in game development studio environment.
Bachelor’s degree in Computer Science, Art, Game Development, or equivalent industry experience.
Hands-on experience integrating 2D/3D assets using Unity or equivalent game engines.
Experience with scripting languages (C#, JS, MEL, Python) and knowledge of animation, particle systems, shaders, and optimization techniques.
Operates effectively at the intersection of art and engineering with focus on technical asset integration and pipeline optimization.
Experience in real-time environment workflows, including performance profiling and memory optimization.
Comfortable collaborating across disciplines to enforce best practices and create tools enhancing game development efficiency.