





Tier-1 employer, metro location, and mid-level experience increase candidate density despite niche specialization.
Requires specialized interaction/motion craft and OS-level design experience, limiting cross-industry portability.
Explicit ~5 years requirement plus portfolio and specialized interaction/motion skills make filters stringent.
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Own and drive the interaction design and micro-animation layer of a next-generation OS, focusing on transitions, feedback, gestures, and moment-to-moment behaviors to deliver a cohesive and delightful experience.
Develop and maintain a consistent interaction language and reusable interaction library across different input modalities like touch, trackpad, keyboard, and stylus.
Collaborate closely with product designers, product managers, and engineers from concept through implementation ensuring high fidelity and performance of interactions.
Portfolio demonstrating strong interaction design and motion/micro-animation skills is mandatory.
Around 5 years of experience in UI, UX, and interaction design; expertise in interaction design across an OS preferred.
Four-year or Graduate Degree in Design, Human Factors Engineering, Social Sciences, or related field, or equivalent work experience.
Prototyping skills using tools like Figma, Principle, ProtoPie, After Effects; ability to work closely with engineering teams through implementation.
Experienced in defining and maintaining system-level interaction languages and design systems that enable consistent, reusable interaction patterns.
Comfortable handling both detailed, craft-heavy interaction design and broader UX/UI projects within a cross-functional team environment.
Proficient in advocating for interaction fidelity and usability trade-offs based on performance and engineering constraints across multi-modal input devices.