





Mid-level senior creative role in metro at a known gaming publisher with common skills increases applicant density.
Game art skills are transferable to other entertainment and creative industries but remain moderately specialized.
Explicit 5+ years, portfolio requirement, and mandatory tools (Maya, ZBrush, Adobe) create strict filters.
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Lead and mentor a team of artists to develop high-quality visual game content from concept through implementation.
Develop and execute artistic strategies aligned with company goals to maintain high standards and consistency in game art.
Collaborate cross-functionally with engineers, designers, and product managers to ensure project timelines and successful delivery of art assets.
Minimum 5 years experience as a lead artist in the gaming industry with a strong portfolio of game art.
Proficiency in 2D and 3D art using tools like Adobe Creative Suite, Maya, and ZBrush.
Bachelor's degree or equivalent experience in Art, Build, or a related field preferred.
Must be authorized to work full-time without current or future visa sponsorship; no travel expected.
Experienced leader able to guide artists while ensuring artistic quality and adherence to project deadlines.
Skilled in both technical artistic tools and collaborative cross-functional teamwork in gaming projects.
Focused on maintaining high visual standards and aligning art assets with brand vision and player experience.