





Metro location and known studio increase applicants, but niche gaming animation skills moderate density.
Game-specific FX and particle animation skills limit transferability to other creative industries like VFX and advertising.
Demo reel requirement and production experience enforce rigorous portfolio screening and technical fit.
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Create and maintain high-quality animations and FX/particle effects for Class III gaming products following briefs from Chief Concept Creator & Art Director.
Manage the animation production pipeline from concept through post-production with responsiveness to remote direction and timely incorporation of feedback.
Collaborate effectively with art team, technical artists, game designers, and engineers to deliver engaging visuals that meet technical standards and deadlines.
Associates degree or vocational certification preferred.
Proficiency in After Effects and Photoshop required.
Experience working in a production environment collaborating with development teams.
Candidates must be authorized to work full-time in the job location without visa sponsorship.
Experienced in animation creation for gaming or similar production environments, capable of handling end-to-end animation pipelines.
Able to respond efficiently to remote direction and manage multiple projects with strong time management.
Has a strong design sense including composition, motion, timing, and the ability to incorporate constructive feedback.