





Niche game-engine technical art skills reduce competition despite metro location and recognizable employer.
High — game-engine and technical art skills are specialized and not easily transferable across industries.
Moderate technical filters (asset pipeline, engine and optimization skills) but no explicit years required.
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Optimize and troubleshoot character animations and visual effects to enhance game performance and output quality.
Manage content implementation pipeline including asset management, file organization, and output configuration adherence.
Collaborate with global teams and agile development leaders to deliver on-time, high-quality digital game assets and documentation.
Proficient with technical art tools such as Photoshop and Illustrator relevant to gaming projects.
Capable of following asset pipelines optimizing models, textures, and animations for multi-platform gaming environments.
Authorized to work in the job location without need for visa sponsorship.
Work Experience Required: Not explicitly mentioned in the JD.
Experience working in a multi-disciplined and global agile game development environment handling art asset pipelines.
Skilled at technical troubleshooting and peer reviewing for quality assurance in game art and animations.
Comfortable managing file/document workflows and collaborating with cross-functional teams for high-standard technical art delivery.