





Known publisher, mid-level band, and metro location produce moderate applicant competition.
Role requires gaming asset pipeline, Perforce, and animation skills, making cross-industry moves difficult.
Explicit 3-6 years, gaming experience and mandatory tool skills cause strict shortlisting.
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Develop and update artwork and animations for digital gaming projects, ensuring timely delivery and adherence to specifications.
Manage content implementation pipeline with focus on asset management, file organization, and output configuration following technical constraints and optimization for game engines.
Collaborate with global teams and studio leads, perform peer reviews, and suggest improvements in tools and processes for quality and efficiency.
3-6 years work experience as a technical artist in digital gaming.
Bachelor's degree/BFA/MFA or equivalent work experience.
Strong experience with Adobe products including After Effects and Photoshop; good knowledge of 2D graphics.
Authorized to work full-time in the job location without visa sponsorship; no travel expected.
Experienced in asset pipeline optimization and managing multiple digital gaming projects with agile methodologies.
Skilled in scripting for tool automation and familiar with asset control systems like Perforce.
Effective communicator capable of working across global teams to deliver high-quality gaming content.