





Strong employer brand, metro location, and mid-level seniority increase applicant competition.
Game-focused 3D, engine, and mobile optimization skills make transitions somewhat domain-specific but partially transferable.
Mandatory portfolio, explicit 5–8 years experience, and required Maya/Unity/game shipping make filters strict.
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Own full-cycle 3D asset production including modeling, texturing, rigging, and keyframe animation for diverse game elements such as environments, props, characters, and UI.
Manage integration and optimization of 3D assets within Unity to ensure mobile performance and smooth gameplay experience.
Collaborate with Art and Design teams, communicate project status and technical decisions to cross-functional stakeholders, and adapt workflows to leverage evolving technologies like AI and procedural generation.
5-8 years of experience in game art focusing on 3D art generation and production pipelines.
Expert knowledge of Maya and Unity (or equivalent 3D/engine packages) with a proven record of shipped mobile or web games.
Strong skills in 3D animation including rigging and understanding of timing and movement nuances.
Portfolio submission mandatory to demonstrate versatility, creativity, optimized low-poly modeling, and solid art fundamentals.
Experienced in fast-paced mobile game environments requiring efficiency and asset optimization across multiple disciplines.
Technically adept at managing end-to-end 3D pipelines and integrating assets effectively into game engines maintaining high performance standards.
Collaborative communicator who proactively identifies and solves issues, partners closely with design/art teams, and stays current with industry trends and evolving digital art technologies.