





Mid-level metro game animator at a known studio with common experience yields moderate competition.
Specialized game asset, rigging, and real-time optimization skills limit cross-industry transferability.
Explicit 3–7 years plus mandatory 3D modelling, rigging, and specific tool proficiencies enforces strict filtering.
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Create and optimize high-quality 3D game-ready assets including modelling, texturing, rigging, and basic animation for electronic games and software.
Collaborate with programmers, artists, and design teams to ensure visual consistency, meet art direction, and optimize performance across platforms.
Manage the full asset production pipeline from concept through final delivery, incorporating feedback and adhering to technical constraints and project deadlines.
3-7 years of professional experience in a Game or Animation studio focusing on 3D modelling and texturing.
Proficiency in industry-standard tools such as Autodesk Maya, 3ds Max, Blender, Substance Painter, and Photoshop.
Bachelor's degree in Art/Animation or equivalent industry experience.
Strong knowledge of UV mapping, texture baking, optimization for real-time or production pipelines.
Experienced 3D Generalist with strong technical skills across modelling, rigging, texturing, and animation within game development pipelines.
Operates well in collaborative, iterative project environments working closely with multidisciplinary teams.
Ability to balance artistic creativity with technical constraints for game performance and memory optimization.