





Strong studio brand and metro location increase interest, but highly specialized lighting TD skills limit candidate pool.
Highly specialized VFX lighting, shading and lookdev skills limit cross-industry transferability.
Role requires specialized Renderman, Katana, shader, Nuke and lead-level lookdev skills, enforcing strict filters.
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Produce and finalize high-quality lighting and rendering for complex CG shots in photo-realistic visual effects films with minimal supervision.
Analyze real-world lighting to replicate and design lighting setups for CG objects and scenes, optimizing render farm usage.
Collaborate with Lighting and CG Supervisors on CG challenges and mentor Junior Artists within the Lighting/Look Development team.
Bachelor’s degree in Computer Graphics or equivalent professional experience in a related field.
Proven advanced lighting and rendering experience in a VFX environment including Look Development.
Strong proficiency with Renderman or other unbiased rendering systems; knowledge of Maya, Katana, and scripting languages (Python/MEL) is important.
Work Experience Required: Not explicitly mentioned in the JD.
Experienced in solving complex CG lighting problems with a strong aesthetic sense and understanding of VFX production pipeline.
Able to work independently while effectively communicating progress and collaborating with supervisors and production teams.
Technical versatility including shading, compositing skills (Nuke), and scripting knowledge, with a track record mentoring junior artists.