





Strong employer brand and Bangalore metro increase competition, though role is niche and senior.
Highly specialized game character art skills transfer mainly to games, VFX, animation, or licensing studios.
Explicit 8+ years requirement, portfolio, leadership, and strict toolset and pipeline experience makes shortlisting strict.
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Own and define the character art quality and stylized-realism visual language for WWE Champions.
Lead, mentor, and grow the character art team including hiring and career development.
Act as primary liaison for character art across departments, managing feasibility, scoping, and ensuring delivery of high-quality hero characters on a live-service cadence.
8+ years experience creating character art for shipped games, including leadership experience.
Expert-level skills in human likeness, anatomy, low-poly game-ready modeling, stylized realism, and clothing/gear.
Proven ability to set and maintain quality standards across teams and large projects.
Strong understanding of mobile technical constraints (poly/texture budgets, memory, performance) and cross-functional communication.
Experienced in leading complex character art projects within live-service mobile games or similar environments with regular content updates.
Skilled at balancing artistic quality with technical feasibility and production schedules in collaboration with design, product, and production teams.
Experienced in developing pipelines and workflows that integrate with broader game production, and able to manage internal and vendor teams effectively.