





Tier-1 brand and metro Bengaluru location increase candidate density, but role's specialization reduces broad applicant pool.
Game-specific mocap, Unity integration, and gameplay animation skills limit cross-industry transferability.
Explicit 5+ years, shipped-title requirement, specific tools, and demo reel mandate make filtering strict.
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Create and polish high-quality gameplay character animations (combat, locomotion, reactions) for WWE Champions, capturing unique Superstar personalities and moves.
Collaborate with cross-functional teams (art, design, engineering, production) to integrate animations into a live-service game using Unity engine.
Manage rigging, skin weights transfer, mocap cleanup and retargeting; prepare FBX assets; troubleshoot rigging and pipeline issues as needed.
5+ years professional experience in game animation focused on gameplay/combat animation.
Experience shipping at least one title with significant gameplay animation work, preferably fighting, action, or sports genres.
Proficient in Autodesk Maya and at least one other 3D animation tool; experience with HumanIK or similar rigging/retargeting systems.
Strong mocap data handling, rigging/skinning skills, and familiarity with Unity animation pipelines and FBX export.
Experienced animator with hands-on expertise in gameplay and combat animation, able to deliver polished, production-ready assets within live-service constraints.
Comfortable working closely in interdisciplinary teams (Design, Engineering, Art) with rapid adaptation to feedback during production cycles.
Demonstrated ability to handle technical aspects such as rigging, skinning, mocap retargeting, and engine integration for complex animation systems.