





Tier-1 brand and metro location raise competition, but niche technical-artist skills limit applicant pool.
Game-specific technical art, asset pipeline, and shader/tooling expertise limit cross-industry transferability.
Explicit 7+ years requirement plus specific tools, game-pipeline and shader expertise increase filter strictness.
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Own critical technical art implementations ensuring asset creation aligns with accurate guidelines and visual standards.
Drive technical solutions to optimize visual fidelity within hardware limitations and prepare assets for game engine integration.
Lead troubleshooting of visual/technical issues, collaborate on new game features and UI builds, and mentor junior Technical Artists while developing workflow documentation and custom tools.
7+ years experience as a Technical Artist in game development or related field.
Strong proficiency in Adobe After Effects and Photoshop.
Experience with game development pipelines, preferably in slot or casual games.
Must be authorized to work full-time without visa sponsorship; familiarity with version control (Perforce, Github) and task tracking tools (JIRA).
Experienced in balancing high visual fidelity with hardware constraints in game environments, especially slots or casual games.
Capable of mentoring and leading technical artists with a proactive approach to workflow improvements and tooling.
Comfortable collaborating closely with multi-disciplinary teams (developers, artists) to integrate new features and resolve complex visual or technical issues.