





Tier-1 employer, metro location, mid-level role increases competition but niche animation tooling narrows applicant pool.
Animation and digital art skills transfer to games, advertising, and film, but Spine-specific experience limits portability.
Explicit multi-year experience and mandatory tooling (Spine, 3ds Max, After Effects) make filters stringent.
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Own the creation and delivery of high-quality animations and artwork from concept through post-production across gaming projects.
Ensure consistency and quality in animation and digital artwork using industry-standard tools and techniques.
Collaborate both locally and remotely to integrate feedback and contribute to continuous improvement of the creative production pipeline.
At least 4 years of experience working with relevant computer software (Spine, 3D Studio Max, After Effects, Photoshop, Illustrator).
More than 3 years of experience in a commercial art or animation setting.
Proficiency in animation principles including color, form, perspective, timing, anticipation, squash and stretch.
Must be authorized to work full-time in the job location without visa sponsorship.
Demonstrates strong conceptual and traditional drawing abilities combined with solid grasp of art and animation principles.
Effectively communicates in English, adapts to different tasks, and maintains organizational discipline.
Capable of working independently and collaboratively across distributed teams to drive creative production forward.