





Tier-1 brand and metro location combined with a mid-level, portfolio-driven game artist role.
Requires games-industry concept art experience and portfolio, limiting cross-industry transferability.
Explicit 3–5 years requirement plus portfolio and games-industry experience enforces strict filters.
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Create high-quality concept art for environments, props, characters, UI elements, and live game content aligned with project visual style.
Collaborate with Lead Artist, Art Director, Product, Design, UX, and 3D teams to produce clear, production-ready concepts and visual documentation.
Manage assigned tasks, deliver work within timelines, and contribute ideas in brainstorming and creative discussions.
3–5 years of professional experience as a Concept Artist in the games industry with relevant portfolio.
Bachelor's degree in Fine Arts, Design, Animation, or equivalent education and experience.
Proficiency in Adobe Photoshop is essential; familiarity with After Effects and 3D tools (Blender, Maya, ZBrush) is a bonus.
Experience working on mobile games and understanding of game art production pipelines.
Skilled in sketching, rendering, and visual storytelling with ability to quickly communicate and iterate designs.
Experience working within established art styles while maintaining consistency across assets.
Able to collaborate cross-functionally and integrate gameplay requirements, technical constraints, and production timelines into creative solutions.