





Known gaming employer, metro location, junior but niche Unity technical artist role increases applicant density.
Role requires specialized Unity technical art and pipeline skills, limiting easy transfer outside games.
Explicit 1–2 years requirement, portfolio mandate, and specific Unity/tooling skills enforce strict filtering.
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Integrate and optimize 2D/3D assets, UI, animations, VFX into Unity for high-quality, performant mobile games.
Develop and maintain Unity prefabs, materials, animation controllers, and tooling to support efficient content production and pipeline automation.
Collaborate cross-functionally with Art, Design, Engineering, and Production teams to ensure artistic and technical standards are met on schedule.
1 to 2 years of experience as a Technical Artist or similar role in Unity game development.
Strong proficiency in Unity core systems: Prefabs, Animation, UGUI, Materials, Particle Systems, and mobile optimization techniques.
Experience with C# and/or Python scripting for tool and pipeline development.
Portfolio or demo reel demonstrating technical art work with Unity implementation, UI integration, mobile optimization, or tooling.
Practitioner focused on optimizing mobile game assets and workflows with measurable impact on performance and production efficiency.
Experienced in cross-disciplinary collaboration to meet both artistic quality and technical constraints within live service mobile game environments.
Skilled in developing editor tools and automation scripts to accelerate production pipelines in Unity-based projects.