





Tier-1 brand, metro Bangalore location, and mid-level (3–5yr) requirement increase competition.
Game-specific concept art and portfolio focus make skills less transferable across unrelated industries.
Mandatory 3–5 years, portfolio requirement, and essential Photoshop proficiency enforce strict screening.
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Create and deliver high-quality concept art for game environments, props, characters, UI, and live content ensuring alignment with visual style and creative direction.
Collaborate closely with cross-functional teams including Lead Artist, Art Director, Product, Design, UX, and 3D to produce clear and production-ready concept assets.
Manage tasks effectively, iterate on feedback, prepare visual documentation, and contribute ideas during creative discussions to support art production pipelines.
3–5 years of professional experience as a Concept Artist in the games industry.
Proficiency in Adobe Photoshop is essential; familiarity with After Effects, 3D tools (Blender, Maya, ZBrush, or similar), and Unity is a plus.
Bachelor's degree in Fine Arts, Design, Animation, or equivalent education and professional experience.
Experience working on mobile games; understanding of game art production pipelines and how concept art translates into final game assets.
Strong visual design fundamentals: composition, color theory, lighting, perspective, shape language, and visual storytelling.
Ability to work within established art styles and iterate design effectively based on feedback in a collaborative, cross-functional environment.
Experience incorporating creative design solutions that consider gameplay, technical constraints, and production timelines with a solution-oriented mindset.