





Tier-1 employer and metro location raise competition, but niche GPU/compiler skillset limits applicant pool.
Very specialized GPU compiler and rendering expertise required, limiting cross-industry transferability.
Multiple explicit years and specialized GPU compiler, programming, and profiling skill requirements increase filtering.
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Develop and maintain world-class GPU compiler tools to enable high-performance graphics and compute with low power consumption.
Collaborate with internal teams and customers to deliver high-quality graphics compiler products.
Create and execute unit tests by writing shaders for specific scenarios, identify performance improvements, and report functional issues.
Bachelor's degree in Engineering, Information Systems, Computer Science, or related field with 4+ years of software or systems engineering experience; OR Master's degree with 3+ years; OR PhD with 2+ years.
Minimum 2+ years of programming experience in languages such as C, C++, Java, or Python.
Proficiency in C/C++ and knowledge of graphics APIs like OpenGL, DirectX, or Vulkan.
Experience with database schema modeling and SQL/PostgreSQL and Django REST API implementation.
Experienced in GPU performance analysis and graphics compiler tooling.
Familiar with rendering pipelines of modern PC/console game engines and usage of commercial game engines like Unreal and Unity.
Capable of developing technical training materials and working independently within multifunctional teams.