





Tier‑1 employer and metro location increase competition, but niche XR/3D skillset limits applicant pool.
Skills transfer across gaming, enterprise XR, and visualization but remain specialized to immersive 3D pipelines.
Specific Unity/3D toolset, real-time optimization, leadership and portfolio requirements create moderately strict filters.
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Lead and manage a team of 3D artists/modellers to create high-quality 3D assets for AR/VR/XR experiences using Unity.
Collaborate with Unity developers, UX designers, and solution architects to integrate 3D content seamlessly into applications.
Maintain hands-on involvement in modeling, texturing, optimization, and define best practices for asset quality and workflow efficiency.
Proficiency with 3D modeling tools such as Blender, Maya, 3ds Max, and Substance Painter/Designer.
Experience with Unity 3D pipeline including shaders, materials, lighting, and real-time optimization techniques.
Proven experience leading or mentoring a 3D art team.
Work Experience Required: Not explicitly mentioned in the JD.
Experienced in delivering assets for AR/VR/XR platforms like Meta Quest, Apple Vision Pro, and HoloLens.
Strong understanding of real-time engine workflows and Agile/iterative development methodologies.
Capable of driving innovation by adopting latest 3D content creation tools and techniques (e.g., photogrammetry, AI-assisted modeling).