





Tier-1 brand, metro location, and broad cross-disciplinary skillset drive high competition.
Highly game-specific technical art skills and engine/tool experience limit cross-industry transferability.
Explicit 5+ years, shipped title, and multiple mandatory technical skills make shortlisting strict.
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Own and enhance the end-to-end 2D and 3D art production pipelines, ensuring efficient game content integration and improved production workflows.
Develop and maintain high-quality visual effects, shaders, rendering solutions, and UI assets optimized for mobile and PC platforms.
Profile and optimize game performance across memory, rendering, asset loading, and maintain custom tools and automation to boost artist productivity.
5+ years experience as a Technical Artist in the gaming industry with at least one shipped mobile or console title.
Proficiency with DCC tools such as Autodesk Maya, Blender, Photoshop, Substance Suite, and scripting/programming in C# and Python.
Experience with Unity engine, performance profiling, rendering optimizations, and live-service game LiveOps pipelines.
Work Experience Required: 5+ years; Notice Period: Not explicitly mentioned in the JD.
Technically proficient in both 2D and 3D pipelines and experienced in building scalable, automated production workflows.
Familiar with modern AI-powered content creation workflows and generative AI tools to enhance production efficiency without sacrificing quality.
Experienced mentor capable of providing guidance and driving long-term pipeline strategy across multidisciplinary teams in a live-service game environment.