





Tier-1 brand and metro location increase competition, but niche compiler specialization moderates applicant density.
Highly specialized compiler, assembler, and ISA expertise limits transferability across industries.
Explicit 2+ years plus mandatory assembler/compiler, C++, and ISA expertise makes filters stringent.
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Develop, maintain, and improve NVIDIA’s GPU Assembler and Disassembler tools to ensure top performance and reliability.
Collaborate with GPU architecture and debugger/profiler teams to deliver required features and ensure compatibility.
Engage with customers and partners for feedback to drive innovative improvements in assembly and code analysis tools.
Bachelor's or Master's degree in Computer Science, Computer Engineering, or equivalent experience.
At least 2+ years of software development experience related to assemblers, linkers, loaders, binary tools, and debuggers.
Proficiency in C/C++ and solid understanding of Assembly Language, Processor ISA, and Computer Architecture.
Work Experience Required: Minimum 2+ years in compiler-related software development.
Experienced with compiler development including feature support, code generation, and compiler infrastructure.
Familiarity with debugger/profiler tools, binary analysis/instrumentation (e.g., BOLT), and linker internals.
Knowledge of GPU development and compute APIs such as CUDA and OpenCL is a strong plus.